Systems Mastery UI Design

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UI Design Systems Mastery by Marina Budarina

Unlock Your Design Potential and Create Stunning User Interfaces with UI Design Systems Mastery :rocket:

It is perfect for:

:student: Full-time Designers of any level (from junior to senior) - who want to improve their skills and knowledge to get a promotion or a better job

:scientist: Freelancers - who want to work faster, impress their clients with a level of professionalism, and go to another level of projects

:scientist: Non-designers - who want to break into UI/UX and get a good foundation

:technologist: Developers - who want to know how designs and prototypes are meant to be translated into code, speed up the development process and reduce misunderstandings during the handoff.

:office_worker: Managers - who want to understand what a Design System is and the purposes it serves

What’s inside? :books:

:star2: Part 1 - Introduction

In this part, I will tell you about my design journey; share with you some very important ideas and points that helped me to land a job (and will help you)

:star2: Part 2 - Design system basics

Here I’ll tell about what a design system is, a little bit of history, Pros & Cons, what types of design systems exist, myths and misunderstandings, and when you need and don’t need it.

:star2: Part 3 - Preparation and steps overview

In this part, we will define which steps you should take before creating any design system; will cover the main process you will take when creating any part of your design system.

:star2: Part 4 - Foundations

In this part, we will talk about tokens, spacing, colors, typography, and grids. We will cover what each element does, how to create it, how to name and some best practices.

:star2: Part 5 - Components, patterns, templates.

Here we will talk about the atomic approach, what components are, what to consider before creating any component, and talk about naming, scaling, and token usage. I’ll explain where to start building a component library and show different methods of creating components in Figma. Then we cover compound components, patterns, templates, and pages, and whether you need them.

:star2: Part 6 - Documentation

Here we will cover why we need documentation, in which forms it can exist, which tools you can use, and what should be inside.

:star2: Part 7 - Implementation.

Here I’ll show you 3 ways how you can approach design systems: adopt, adapt or create, will provide you step by step guide for each of them and clarify which approach is better for you. I also will provide tips to freelance designers on how they can use design systems to their advantage.


Yes please much needed


yes it would be helpful if anybody share this

yeah wait mode is on

It’s available here : [VIP] UI Design Systems Mastery - Designers Community but you need their subscription in order to download it


how much is their subscription ?

Here you go…


Is there any chance you have access to the 3rd edition?